16.6 多重派遣
16.6 多重派遣
上述设计方案肯定是令人满意的。系统内新类型的加入涉及添加或修改不同的类,但没有必要在系统内对代码作大范围的改动。除此以外,
为达到这个目标,首先必须认识到:对所有与不同类型有特殊关联的活动来说——比如侦测一种垃圾的具体类型,并把它置入适当的垃圾筒里——这些活动都应当通过多态性以及动态绑定加以控制。
以前的例子都是先按类型排序,再对属于某种特殊类型的一系列元素进行操作。现在一旦需要操作特定的类型,就请先停下来想一想。事实上,多态性(动态绑定的方法调用)整个的宗旨就是帮我们管理与不同类型有特殊关联的信息。既然如此,为什么还要自己去检查类型呢?
答案在于大家或许不以为然的一个道理:
为解决这个缺陷,我们需要用到“多重派遣”机制,这意味着需要建立一个配置,使单一方法调用能产生多个动态方法调用,从而在一次处理过程中正确判断出多种类型。为达到这个要求,需要对多个类型结构进行操作:每一次派遣都需要一个类型结构。下面的例子将对两个结构进行操作:现有的
记住多态性只能通过方法调用才能表现出来,所以假如想使双重派遣正确进行,必须执行两个方法调用:在每种结构中都用一个来判断其中的类型。在

新建立的分级结构是
//: TypedBinMember.java
// An interface for adding the double dispatching
// method to the trash hierarchy without
// modifying the original hierarchy.
package c16.doubledispatch;
interface TypedBinMember {
// The new method:
boolean addToBin(TypedBin[] tb);
} ///:~
在
//: DDAluminum.java
// Aluminum for double dispatching
package c16.doubledispatch;
import c16.trash.*;
public class DDAluminum extends Aluminum
implements TypedBinMember {
public DDAluminum(double wt) { super(wt); }
public boolean addToBin(TypedBin[] tb) {
for(int i = 0; i < tb.length; i++)
if(tb[i].add(this))
return true;
return false;
}
} ///:~
//: DDPaper.java
// Paper for double dispatching
package c16.doubledispatch;
import c16.trash.*;
public class DDPaper extends Paper
implements TypedBinMember {
public DDPaper(double wt) { super(wt); }
public boolean addToBin(TypedBin[] tb) {
for(int i = 0; i < tb.length; i++)
if(tb[i].add(this))
return true;
return false;
}
} ///:~
//: DDGlass.java
// Glass for double dispatching
package c16.doubledispatch;
import c16.trash.*;
public class DDGlass extends Glass
implements TypedBinMember {
public DDGlass(double wt) { super(wt); }
public boolean addToBin(TypedBin[] tb) {
for(int i = 0; i < tb.length; i++)
if(tb[i].add(this))
return true;
return false;
}
} ///:~
//: DDCardboard.java
// Cardboard for double dispatching
package c16.doubledispatch;
import c16.trash.*;
public class DDCardboard extends Cardboard
implements TypedBinMember {
public DDCardboard(double wt) { super(wt); }
public boolean addToBin(TypedBin[] tb) {
for(int i = 0; i < tb.length; i++)
if(tb[i].add(this))
return true;
return false;
}
} ///:~
每个
下面是
//: TypedBin.java
// Vector that knows how to grab the right type
package c16.doubledispatch;
import c16.trash.*;
import java.util.*;
public abstract class TypedBin {
Vector v = new Vector();
protected boolean addIt(Trash t) {
v.addElement(t);
return true;
}
public Enumeration elements() {
return v.elements();
}
public boolean add(DDAluminum a) {
return false;
}
public boolean add(DDPaper a) {
return false;
}
public boolean add(DDGlass a) {
return false;
}
public boolean add(DDCardboard a) {
return false;
}
} ///:~
可以看到,重载的
在
由于对这个例子来说,垃圾的类型已经定制并置入一个不同的目录,所以需要用一个不同的垃圾数据文件令其运转起来。下面是一个示范性的
c16.DoubleDispatch.DDGlass:54
c16.DoubleDispatch.DDPaper:22
c16.DoubleDispatch.DDPaper:11
c16.DoubleDispatch.DDGlass:17
c16.DoubleDispatch.DDAluminum:89
c16.DoubleDispatch.DDPaper:88
c16.DoubleDispatch.DDAluminum:76
c16.DoubleDispatch.DDCardboard:96
c16.DoubleDispatch.DDAluminum:25
c16.DoubleDispatch.DDAluminum:34
c16.DoubleDispatch.DDGlass:11
c16.DoubleDispatch.DDGlass:68
c16.DoubleDispatch.DDGlass:43
c16.DoubleDispatch.DDAluminum:27
c16.DoubleDispatch.DDCardboard:44
c16.DoubleDispatch.DDAluminum:18
c16.DoubleDispatch.DDPaper:91
c16.DoubleDispatch.DDGlass:63
c16.DoubleDispatch.DDGlass:50
c16.DoubleDispatch.DDGlass:80
c16.DoubleDispatch.DDAluminum:81
c16.DoubleDispatch.DDCardboard:12
c16.DoubleDispatch.DDGlass:12
c16.DoubleDispatch.DDGlass:54
c16.DoubleDispatch.DDAluminum:36
c16.DoubleDispatch.DDAluminum:93
c16.DoubleDispatch.DDGlass:93
c16.DoubleDispatch.DDPaper:80
c16.DoubleDispatch.DDGlass:36
c16.DoubleDispatch.DDGlass:12
c16.DoubleDispatch.DDGlass:60
c16.DoubleDispatch.DDPaper:66
c16.DoubleDispatch.DDAluminum:36
c16.DoubleDispatch.DDCardboard:22
下面列出程序剩余的部分:
//: DoubleDispatch.java
// Using multiple dispatching to handle more
// than one unknown type during a method call.
package c16.doubledispatch;
import c16.trash.*;
import java.util.*;
class AluminumBin extends TypedBin {
public boolean add(DDAluminum a) {
return addIt(a);
}
}
class PaperBin extends TypedBin {
public boolean add(DDPaper a) {
return addIt(a);
}
}
class GlassBin extends TypedBin {
public boolean add(DDGlass a) {
return addIt(a);
}
}
class CardboardBin extends TypedBin {
public boolean add(DDCardboard a) {
return addIt(a);
}
}
class TrashBinSet {
private TypedBin[] binSet = {
new AluminumBin(),
new PaperBin(),
new GlassBin(),
new CardboardBin()
};
public void sortIntoBins(Vector bin) {
Enumeration e = bin.elements();
while(e.hasMoreElements()) {
TypedBinMember t =
(TypedBinMember)e.nextElement();
if(!t.addToBin(binSet))
System.err.println("Couldn't add " + t);
}
}
public TypedBin[] binSet() { return binSet; }
}
public class DoubleDispatch {
public static void main(String[] args) {
Vector bin = new Vector();
TrashBinSet bins = new TrashBinSet();
// ParseTrash still works, without changes:
ParseTrash.fillBin("DDTrash.dat", bin);
// Sort from the master bin into the
// individually-typed bins:
bins.sortIntoBins(bin);
TypedBin[] tb = bins.binSet();
// Perform sumValue for each bin...
for(int i = 0; i < tb.length; i++)
Trash.sumValue(tb[i].v);
// ... and for the master bin
Trash.sumValue(bin);
}
} ///:~
其中,
注意这个系统的方便性主要体现在
添加新类型需要作出的改动是完全孤立的:我们随同